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Product Owner + Engineer

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MakersRow  ·  Fractional Product Owner  ·  2022–2026

Turning Around A Failing Marketplace. 4× MRR.

A ten-year-old marketplace with collapsing project volume, four departments that each held a different piece of the truth, and a pricing model that charged the side with no reason to stay.

Monthly recurring revenue · Before $25K Monthly recurring revenue · After $100K+
Monthly recurring revenue at the start of the engagement and after the rebuild. Bars are drawn to scale against each other.
$25K → $100K+

Monthly recurring revenue

2–3 weeks → 1 day

Feature cycle time

4–5×

Traffic, with bounce rate down

The Problem

A ten-year-old marketplace losing revenue every year, and nobody could say why.

MakersRow launched in 2014 and grew to roughly $9M ARR. From 2018 the line turned and never turned back — decline year on year, down to $25K MRR by the time I was brought in as product owner in 2022.

The company knew revenue was falling. That was the whole of what they knew. There was no account of why, because no single person or department held enough of the picture to build one.

They didn’t have a revenue problem they could see. They had a revenue problem nobody could describe.

2018 · peak ≈ $9M ARR 2014 · launch 2022 · $25K MRR · I join
Revenue by year, from launch to the point I was brought in. The shape was known inside the company. The reason for it was not.

Discovery

Four departments, four partial truths, no shared source.

Engineering, sales, marketing and operations each held a different section of the knowledge base. Marketing owned the pages, Google Analytics and Search Console. Sales was running independently — booking demos without a clear picture of the product, and promising features that did not exist. Both went to engineering with feature lists, and because of accumulated tech debt, every change took months.

My first job was not design. It was consolidation: pull what each department knew into one knowledge base, then give the CEO a single account of the business.

What that account said

  • Traffic falling steadily and bounce rate climbing, visible in Analytics and Search Console.
  • Churn high and still rising.
  • Several major SEO updates absorbed without response — each one a step down that was never recovered.
  • Stripe showing sustained cancellation pressure and complaint volume.
  • Reputation damage across Reddit, Quora and Twitter — the exact places a buyer researches before choosing a manufacturing partner.
  • A 2014 interface, essentially untouched.

Every symptom pointed at marketing. The cause was structural.

EngineeringWhat the code didSalesWhat was promisedMarketingTraffic and searchOperationsWhat broke dailyOne knowledge base
Each department held a real part of the picture and none held enough of it to act. Consolidation came before any roadmap.

The Real Problem

The marketplace was charging the side that had no reason to stay.

MakersRow is two-sided. Buyers are brands who need something made — apparel, carpentry, hardware. Sellers are factories who want an additional channel. A marketplace only works when both sides are liquid.

Project volume was falling. Fewer projects meant factories extracted less value, so factories left, which made the platform worse for brands. Then in 2021 the owner raised prices across the board — on both sides at once.

The brand side was structurally broken. A brand posts a project, gets connected to a factory, and is done. There is no reason to keep paying $50–60 a month after that. The pricing model manufactured its own churn, and the price point suppressed the exact activity — posted projects — that the factory side depended on.

We were charging the demand side for the privilege of creating our supply side’s value.

Brands charged$50–60 a monthBrands leaveafter one projectFewer projectspostedFactories extractless valueFactoriesleaveand round again, every month
Nothing in this loop is a bug. Every step follows correctly from the one before it, which is why it ran for four years.

What I Changed

Fix the economics first. Then the product.

Pricing

I argued for minimal-to-no pricing for brands, reserving paid plans for genuinely exclusive options. Removing a revenue line in order to grow revenue was the hardest call to get agreed.

Friction

Posting a project went to two or three clicks — a post your first project button straight on the landing page, with signup moved to after the project exists rather than before. Posted projects rose within a month or two.

Win-back

We contacted every factory that had left, with a promo offer and, more usefully, a conversation. We asked what had actually gone wrong and took the answers into the roadmap.

The interface

The 2014 UI was a live blocker for sales — they were demoing something they had to apologise for. Rebuilt with UI/UX designers against focus groups: the brands’ experience first, factories second.

Factory tiers

One expensive plan became simple, medium and large, with real differentiation at the top — priority bidding and first pick on projects. A free trial let factories see the platform before committing. Conversion rose.

Content

We turned the site and the marketing around it into a knowledge source — how things get made, how to source, tips and tricks — so that arriving at MakersRow wasn’t purely a sales encounter.

Before · signup firstLandSign upVerify emailFill long formPostAfter · project firstLandPost projectSign up
Signup moved to after the project exists. The form a brand fills in is the same; the number of reasons to abandon it is not.

How We Used To Ship

Proposal, wireframe, design, build, review, release.

A feature was proposed. Someone produced a wireframe. UI/UX turned it into a design. The design went to a meeting to be discussed. It went to development. It came back to a meeting to be discussed again. Then it shipped.

Two to three weeks was a fast cycle. Meetings were spent reacting to drawings of software rather than software. Sales and marketing sat behind a queue they could not influence, which is why they kept escalating feature lists that took months to land.

The backlog wasn’t the bottleneck. The distance between deciding and seeing was.

How We Ship Now

Build it before the meeting. Decide in the meeting. Ship after it.

We rebuilt the platform to be AI-first in how it is developed, with the design system embedded rather than living beside the code. Changes that took two to three weeks now take a day at most.

The meeting changed shape as a result. We no longer present a design and ask what people think. We present the built feature. If it is agreed, it goes live immediately after the meeting and we watch the result the same day.

That made A/B testing cheap enough to be routine, which finally unblocked sales and marketing — they could run campaigns against a product that moved at their speed instead of a quarter behind it. Alongside it: follow-up and drip campaigns, and SDRs reaching out where the data showed friction.

Two AI features shipped into the product itself

  • AI photo generation, to make posting a project faster and produce better listings.
  • An AI chatbot, so a buyer can describe what they need in conversation and be routed to relevant factories without navigating the marketplace first.

The AI work that mattered most wasn’t a feature. It was the delivery cycle.

Before · 2–3 weeksProposalWireframeDesignReviewBuildReviewShipAfter · 1 dayBuildMeetingLiveCycle length, to scale
Same work, same people. The bar at the bottom is the two cycles drawn against each other at true scale.

Before And After

What the business looked like on either side of the rebuild.

BeforeAfter
MRR$25K, declining year on year$100K+ per month, growing
Feature cycle2–3 weeks1 day
Brand pricing$50–60/mo, churn by designMinimal to none
Posting a projectSignup wall, then a form2–3 clicks, signup after
Factory plansOne expensive tierThree tiers, free trial, priority bidding
Product decisionsReviewed as designsReviewed as working software
KnowledgeSplit across four departmentsOne shared base
TrafficFalling, high bounce4–5×, bounce down

Results

What changed.

$25K → $100K+

Monthly recurring revenue, and still growing

4–5×

Traffic, with bounce rate down

2–3 weeks → 1 day

Feature cycle time

  • Posted projects rose within one to two months of removing brand pricing and the signup wall.
  • Factory conversion rose off tiering and the free trial.
  • Churned factories recovered through direct outreach and a promo path back.
  • Continuous A/B testing became viable, because a test no longer cost three weeks.

The cycle time is the one I care about most. Revenue and traffic measure the outcome; the cycle measures whether the organisation got its ability to change back — and that outlasts any single thing on this page.

What I’d Carry Forward

Five things I would do the same way again.

Diagnose the organisation before the product.

The knowledge was never missing. It was distributed in a way that made it unusable, and no roadmap built on a partial picture would have survived contact.

In a marketplace, price the side that stays.

Charging the transient side looks like revenue and behaves like churn. Brands were never going to renew, so every dollar taken from them cost us the project volume the factories were paying for.

Removing revenue is a product decision.

The hardest thing to get agreement on was taking money off the table in order to restore liquidity. It reads as a loss on every report until the other side of the market recovers.

Delivery speed is a product feature.

Nothing else we shipped mattered as much as collapsing the cycle from three weeks to a day, because it changed what everyone else in the business was able to attempt.

Sales was a symptom, not a stakeholder problem.

The over-promising stopped when there was a product worth demoing and a cycle short enough to answer requests honestly.

Reflection

What the turnaround actually was.

MakersRow was not failing because it lacked features. It was failing because a decade of tech debt had made it unable to change itself, and because its pricing model quietly worked against the liquidity the marketplace ran on.

The sequence mattered more than any single change: consolidate what the company already knew, fix the economics, rebuild the product those economics implied, and then rebuild the way the product got built — so the business could keep moving without waiting on engineering.

The marketplace didn’t need to charge more. It needed to be able to change.